Garrett's Games and Geekiness

The group continues our discussion with more on camels (and the inclusion of Through the Desert in the mix), along with some iOS games that have been ported over, Tzolkin, Russian Railroads, and Glass Road.  We then delve into the topic of teaching games to others, as well as the need to CHOOSE fun when heading to the gaming table.



Direct download: GarrettsGames430.mp3
Category:Podcast -- posted at: 10:51 PM

Playing experiences are a primary topic on this episode as Dave Gullett joins the gang from last week and delves into what makes a new game OK, though he loathes learning new games.  Then Susan McKinley Ross talks about Qwirkle's move to iOS and German licensing, and we discuss getting total strangers to buy 'our' games.  App versions are part of the discussion too.





Direct download: GarrettsGames429.mp3
Category:Podcast -- posted at: 11:40 PM

Susan McKinley Ross joins in on the mics (along with last week's crew) and Erik Oliver shows up for a discussion of the games that sparked debate and enjoyment over the course of the weekend.  Those games include

Norderwind (North Wind)


Advanced Civilization





Glass Road

Camel Up

Das Letzte Kamel

Castle Dice

Power Grid

One Night Ultimate Werewolf

Direct download: GarrettsGames428.mp3
Category:Podcast -- posted at: 11:29 PM

Candy, Ric, Joe, Kevin, and Brett join Shelley and me for a conversation about the SdJ nominees/winners, what a 'game' is, and whether BGG needs to be more user friendly or is 'just right' as Goldilocks would say.

Direct download: GarrettsGames427.mp3
Category:Podcast -- posted at: 11:25 PM

Ted, Doug, Ric, Denis, Paul and a couple others join Shelley and me for a discussion of the state of Kickstarter, prototypes, development, and playtesting.  Then we talk about some of the latest titles we were able to get to the table.


Direct download: GarrettsGames426.mp3
Category:Podcast -- posted at: 11:10 PM

The group spends some time discussing SdJ and KdJ nominees and winners, then delve into a deeper discussion of design and publishing led by Ted's experiences in the field.



Direct download: GarrettsGames425.mp3
Category:Podcast -- posted at: 6:34 PM

Shelley returns to Agricola for a compare/contrast after her playing and discussion of Caverna from Episode 421, then we try out a city-building game from Mercury Games - The Capitals by Thiago Boaventura - and finally try out TAJ, the last of Chris Handy's forthcoming tiny-box games that is currently on Kickstarter.

Agricola by Uwe Rosenberg from Z-Man

The Capitals by Thiago Boaventura from Mercury Games

TAJ by Chris Handy from Perplext

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Direct download: GarrettsGames424.mp3
Category:Podcast -- posted at: 9:21 PM

Shelley and I finally get the BIG box game Nations to the table, building our civilizations as best we could, then try to throw punches to knock each other out in TKO

Nations by Rustan and Nina Hakansson, and Einar and Robert Rosen from Lautapelit.fl


TKO by Chris Handy from Perplext

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Direct download: GarrettsGames423.mp3
Category:Podcast -- posted at: 10:14 PM

Shelley and I began tackling the dregs of Essen 2013 with Pelican Bay and Packet Row, then enjoyed a quick forthcoming dexterity game called FLY.

Pelican Bay by Jacques Zeimet from Drei Hasen in der Abendsonne

Packet Row by Henrik and Ase Berg from White Goblin


FLY by Chris Handy from Perplext

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Direct download: GarrettsGames422.mp3
Category:Podcast -- posted at: 3:57 AM

Shelley and I finally do some heavy lifting this week, getting Uwe Rosenberg's monster Agricola sequel CAVERNA The Cave Farmers to the table for a couple of plays in a row.  Then we talk about another of these wonderful forthcoming 'gum packet-sized' games from Chris Handy.  This week GEM is on the docket.

Caverna The Cave Farmers by Use Rosenberg and published by Lookout Games.


GEM by Chris Handy and published by Perplext (soon to be on Kickstarter)


Direct download: GarrettsGames421.mp3
Category:Podcast -- posted at: 4:04 PM